One of them is similar to classic Space Invaders. Remove the fuses and starting with A, follow wire #1 from the top to where it’s connected at the bottom and put the fuse in its correct spot.

Once all six buttons are green, walk up the stairs and use the stick on the plant to remove a magnifying glass that you should use on the butterfly that you may have noticed flying around the room.Move the ray gun down to the empty pot and place the plant inside of it. Now the tricky part is to invert the buttons making the down arrows at the bootom and the up arrows on the top. This will allow you to pull the lever by left-clicking on the lower part of the rails when you are standing at the bottom of the stairs. You only need to beat it once to progress the story - go back and play it another couple of times to shoot down a total of 500 aliens and unlock this achievement.

Push the red button to open the cell with the cabinet.In order to open the cabinet, you’ll have to rotate the circles until all of the green dots are in the middle.The puzzle is a little tricky, and I can’t provide a solution since it’s randomized. General hints and tips.

Look at the note behind where it was sitting and set the clock according to the note to cause the robot to come down from the balcony in the opposite building.After the robot enters the clock tower, walk up the stairs to the balcony where it was originally situated and nab the speaker hanging nearby. Machinarium Walkthrough - Part 4 HD by Adalsteinn Arnason. The oil tank should then move into position, which means you can now push the oil button to squirt some oil onto the walkway. It should now be at the upper right corner of the panel.6) Move the top red lever down to the right. (It unlocks whilst playing)During the plot, you'll find yourself in a greenhouse, and have to grow several plants to maturity to progress. Search in content Afterwards, talk to the old robot in the wheelchair to realize that it needs to be re-lubricated. Walk back up the stairs and pump the handle up and down until you see the oil coming out of the spigot.Retrieve the oil lamp and walk over to the guard. Move them like this. Use it again on the frozen pipes and then put the boiling pot back on the hot plate.Put the frozen pipes inside of the pot and you’ll end up getting a rubber hose. It should now be on the very top of the control panel.4) Move the other red lever up to the left. Push the button on the right side until it reaches the 4 o’clock position, which will be a notch below the actual button and push the top button on the bottom. It must be that the canister was actually the torso for the robot you’re currently reassembling.We’re still missing an arm and a leg to make the robot fully functional.You’ll note that the game mentions that you can only click and interact with objects and other characters that are within reach of the robot’s arms. Shrink down and click on it to see that it leads into the cell next to the robots.Use the cellmate’s arm on the pair of robots in the next cell and then click on the top hole in their cell to find a third cell containing nothing but a cabinet. Do the same with the other four fuses and if the bomb hasn’t exploded when the timer hits zero, then you’ll know that you’ve solved the puzzle correctly.Close the door on the panel and climb back up the toilet paper. Use the sledgehammer to smash it and watch as the water and gangsters get sent down into the drain.The robot will climb the ladder and rescue its lover and they’ll return to the king. In order to match the design the king told the robot, follow these instructions (or the screenshot)The elevator will drop the robot off in a hollowed out space beneath the oil bar.

Page 2 of the full game walkthrough for Machinarium. Level - 23. As you look at the wiring running across the front of the furnace, you’ll see that it’s frayed and sparking in one spot. Watch this step-by-step walkthrough, which may help and guide you through each and every level part of this game. If you took too much time, tip the chair over again and take the robot’s pellets so that it’ll get up to retrieve some more and finish up where you left off.Enter the cell block area and walk over to the panel on the far wall.Use the left button until the 7 changes to a 4 and use the right button to change the combination so that it ends up reading 4:45.
Grab it and then try to power up the third machine. Search in title

Set the lever on the side of the generator to 2. Jump off the pole and head up the stairs to the town square. When you click on it, it conveys that it wants a particular type of doll. One of them is similar to classic Space Invaders.


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