Such a weapon has a range increment of 10 feet.Although shuriken are thrown weapons, they are treated as ammunition for the purposes of drawing them and crafting masterwork or otherwise special versions of them, and of what happens to them after they are thrown.An unarmed strike is always considered a light weapon.The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. Some variations are tipped with a sharpened metal spike or blade.Similar to a sickle—and in some regions still used to reap grain—a kama is a short, curved blade attached to a simple handle, usually made of wood.
Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a â4 penalty on The following information is copied and slightly reworded from the broken condition. Alternatively, by gripping it by the outer rim, a starknife's light, aerodynamic design allows it to be thrown short distances in a manner similar to a chakram.This slender light blade lies within a wooden container that serves as both its scabbard and hiding place. In battle, it's held with one hand at the butt and the other a quarter of the way up the staff, allowing it to block blows and make quick strikes.Similar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.Bolts for a repeating crossbow are designed to fit the bolt case of a repeating crossbow. They come in a bamboo tube that holds 10 shafts.The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).Masterwork ammunition is damaged (and effectively destroyed) when used. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. It has a notch on one side that is used for catching weapons. Damage 1d6 (small), 1d8 (medium) Critical x3 Type piercing Category two-handed Proficiency martial Weapon Group spears Special reach. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength modifier on damage rolls, up to the maximum bonus indicated for the bow. You can fire—but not load—a kestros with one hand. Similar to a meteor hammer, it can be whirled at great speeds, then aimed to strike and pierce opponents with great reach. You primarily attack with the spike. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).The character can also choose to use a double weapon two-handed, attacking with only one end of it.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. This is an advanced firearm.This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range increment when firing a bullet (often called a slug). A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 2d6 points (Small) or 2d8 points (Medium) for a total of 4d6 or 4d8 points of damage. Maybe there aught to be a lance weapon group that does double damage on a charge.