Go for it! And I don’t think I need to say how good spells are.By level 3, the Paladin slows down. You still do benefit a lot from the extra spells and domain abilities, but only if you’re willing to dedicate some Wisdom to it. The metal restriction narrows what you can wear, however, so choose carefully. Not bad. A channeled divinity lightning bolt at level 7 going to break some fights early, and stays relevant for the entire game. The monk likes every stat that the Paladin doesn’t like, except Intelligence.

Kidding, kidding… But seriously. While this is fine in its own right, I disagree with the logic of this recommendation.

Favored Enemy gives you really good bonuses, if your GM is a kind one and lets you know what you’ll be fighting early on. Decent choice. Arcane traditions round up your somewhat weak spell list, Arcane Recovery gives you some spell slots back… Overall, a great choice for a problem solver, weakened by needing Intelligence.The allure of divine light is quite substantial, so the Out of all the classes in the game, Cleric might have some of the best reasons to get a level in. The Dragon bloodline makes you rather tanky, and can save you against dragons. These spells prepared are restricted to spells that class would be able to prepare at that level; while the above character is a 4th level character, they can only learn spells of a level 2 ranger, for example.
Spellcasters adore Action Surge. This won’t work well. Access to heavy armor – with the Forge or Storm domain – brings a new brand to the bard. A little convoluted, and a little busy, but it all makes sense.Where 5E does a fantastic job – in my opinion – is with the Spell slots. Great Old One is a nice augmentation for Wizards to get more information.

It’s worth a 2 level dip, trust me. However, while Rogues can gain useful abilities through multiclassing, Rogues generally do well on their own. 202) only limits spell options when you cast a spell as a bonus action during your turn.

A new type of support! Not great, but usually okay.And that’s that! The Player’s Handbook (pg. You are the master of skills.

This sacrifices being very good in one aspect of 5E to becoming diversely adept at an array of skills.The story or character-based reasons to multiclass are much too vast to cover in one guide. Pick the best option for your character with our Warlock Spells 5E list. At level 3, they each give the Fighter some utility.

The legends of the Bard-barian are, unfortunately, best kept to legends.

The extra health given to you by Wild Shape is worthwhile, and the spells are decent. Fighters don’t give you Caster Level, unfortunately, but that’s a small price to pay for the non-casting utility of Action Surge and Fighting Style. Worth the Wisdom! Not amazing, not awful. Divine Smite is good for low level spell slots in the late game, and Sacred Oaths can be real strong. So what do we consider a good reason to multiclass? This really only applies to cleric/paladin, but it’s important to note. Eldritch Knight is a good way to make a caster into a more efficient frontliner. But, if you’re looking for strong Wild Shape options, better access to your Circle abilities, and some of the best spells Nature can grant you, six levels may be about right. Slightly more important is the Metamagic system at level 3. Have you ever heard of the Trickery Domain? Even so, the choice to multiclass is complex, and there’s a lot of options open for use… Twelve, to be exact! A Druid can mix with many classes adequately when she chooses efficient spells to aid his focus.A Druid/Ranger should focus his attention on a Druid Circle and spells that augment weapon fighting or increase utility, so the Circle of the Moon is out of the running.Fighters may benefit greatly from a few levels in another class. It’s just too much for it to be really effective.A really cool multiclass! Worth your while. The Ranger gets next to no extra power afterwards. Cleric does this multiclass thing better. Adding damage to any attack is pretty significant in 5E. You get some good utility abilities with Natural Explorer, good damage with a fighting style and Hunter’s Mark… This is good.

: Similar to the above, Rage and Spellcasting doesn’t really mix. You also get support abilities with Lay on Hands, and if you get to level 3, then Oaths become a major power boost for you.Once again, good choice. You get some of the utility of a Wizard, and the ability to regain some spell slots. Monk/Fighter can action surge quivering palm end game and still gain the advantage of increasing action economy and use more ki points before this is possible. They give the same proficiencies as Clerics, access to spellcasting with a solid spell list, and a language. Here’s an example of his tweets (he gets questions about this a lot): I think the Rogue (arcane trickster) and wizard bladesinger combination is interesting too.Hi Sven! Just make sure you don’t invest so much you lose 9th level spell slots!Sorcerer’s don’t want to be smart. You only get extra uses from Channel Divinity if one of your classes is strong enough to get there. Black:Not bad, not great, there are better but you’re not hindering your character picking this. And that’s probably not worth dipping points into a class that might be better spent elsewhere. Try this out, only if you plan on going Arcane Trickster.Oh, master of the Arcane! Cleric/Sorc can also do some silly things tempest domain/storm sorc. Consider a 1 level dip if you’re a Wisdom caster with high Dexterity.
Wizards only improve by Ability Scores and the features of their arcane tradition until level 18. (Nothing on Shadow Monk / Rogue? Building the legendary Supportcerer is a worthy cause.

If you want really good spells to spend your multiclass spell slots with, feel free to continue putting levels into Wizard, but be warned; you won’t get much more than good magic. 5E does quite a beautiful job implementing it, however.You need to separate your spellcasting classes based on your spells prepared. Pact Magic and the Hexblade are really, really good for Fighter. That’s pretty awesome, but Bard can do it too, with spell slots. It’s usually worth the Wisdom. In most cases, you probably shouldn’t put more than 8 levels into this archetype; get the Ability Score improvement, two origin features, and get out of there!


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